Never be afraid to splash a level or two in another class if you want access to something fun, or need to add some Roleplaying flavor. Mostly though I just make it up as I go, and hit people with this large sword.” The Roleplay was also rather enjoyable as “I’m a servant of nature spirits, and I preach their gospel. I was a Half-Elf Barbarian, but our party needed more healing potential, so I began taking levels in Cleric.īefore the end of the game, I had multiple levels of Cleric and only one level of Barbarian, in essence “splashing Barbarian.” In this instance, the character helped out as both a damage dealer and a box of bandaids. Most often this is done to round out a specific roleplay build.Ī good example of this is actually a character I played a few years ago. Splashing adds 1 or maybe 2 levels of a class to a build in order to create an interesting build. The SplashĪlso sometimes referred to as a Dash ( because food terms are all the rage), “Splashing” into another class is a good way to add a small bit of flavor to a single class build. Prestige Classes are not an option for choosing a Favored Class. This just supplies more incentive to grab one class and stick with it all the way to Max Level. Most often, that class will be the one you choose at 1st level, but technically it doesn’t have to be. Whenever you do, you gain specific benefits to taking levels in that class. Whenever you are making your character in Pathfinder 1e, it is possible to pick a favored class. In truth, the only REALLY optimized reason to take levels other than your original base class is to make sure you qualify for a Prestige Class.Įxample: Ranger or Fighter levels, then a splash into Sorcerer/Bard/Wizard to qualify for Arcane Archer. This multiclass character doesn’t have anywhere near as many or as powerful spells as the level 20 Wizard, and fewer useful feats than a level 20 Fighter. A level 10 Wizard/10 Fighter is only half as good as a level 20 Wizard and a level 20 Fighter. The more you level in non-caster classes, the less options you have to expand your level of spells. This is especially true if you are a Caster. To that end, it is largely considered more optimized to stick with your main class from 1-20, rather than jump around to other classes. Pathfinder corrected this by making the Base/Core classes better to stick with until the end, rather than almost requiring you to spread yourself out to compete. If you didn’t multiclass, you were left in the dust. One of those excesses was the almost ridiculous levels of multiclassing done for creating powerful characters. It should be noted that Pathfinder was somewhat of an answer to some of the excesses of Dungeons and Dragons 3.5.
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